# BLC ## About BLC is a program that reads and parses [QLC+](https://www.qlcplus.org/) workspaces and allows for the rendering of the contained functions. The goal is to bypass QLC's rather sketchy and inconsistent rendering system, while still using QLC+ to actually edit workspaces. ## Modules and Requirements BLC itself requires a modern Python 3. "Modern" means "as new as you can get" in most cases. I don't guarantee the success of anything less that 3.7; I believe that 3.3/3.5 is the minimum that you can get away with but they haven't been tested. The `workspace` module contains the core classes and functions of BLC and handles both loading of workspaces and rendering functions. It has no special requirements. The `audio` module defines the `AudioPlayer` interface for playing audio and defines a couple of concrete implementations. The `FFPlayer` class requires [ffmpeg](https://ffmpeg.org/) and the `MPVPlayer` class requires [mpv](https://mpv.io/) along with the Python module [python-mpv](https://github.com/jaseg/python-mpv). Note that the dependencies for the concrete classes are unnecessary if you don't intend to use them. The `image` module defines some useful functions for visualizing the lighting output of functions by turning them into images. This was primarily used in testing BLC's rendering functionality, but looks cool regardless. It requires PIL (tested on [pillow](https://python-pillow.org/)) for the actual images and [ffmpeg](https://ffmpeg.org/) for reading audio files. The `output` module defines the `LightingOutput` interface for sending light cues. The `ola` module defines the `OLAOutput` implementation of `LightingOutput`, which sends cues using [OLA](https://www.openlighting.org/ola/)'s Python bindings (usually built with OLA). I highly recommend using this output; it moves the responsibility of handling the actual output devices to better-tested code (OLA). It should also allow QLC+ and BLC to operate simultaneously on the same output (untested). The `render` module defines (primarily) the `BasicRenderer` class, which should be sufficient to serve as the actual live renderer for a user interface. This supports the rendering of "toplevel" functions, which are Chasers and Shows. The `tk` module defines a couple of useful Tk widgets for dealing with BLC. It requires `tk` to be installed on your system (usually included on Windows, try `python3 -c 'import tkinter'` to check). ## Workspace Architecture BLC attempts to maintain the same structure as QLC+ wherever possible. The architecture of a workspace is split into two parts: topological and functional. The topological part represents the "physical" layout of the workspace: the fixtures, the channels, and the universes. `Channel`s are assigned to `Fixture`s and `Fixture`s are assigned to `Universe`s, as in QLC+. The functional part encompasses the actual lighting functions. BLC defines a base `Function` class, which defines a `render` method that renders the output at a given time. BLC implements most of the QLC+ functions (the ones used by incandescent lighting anyways): `Scene`, `Chaser`, `Show`, and `Audio`. QLC+ sequences are implemented as `Chaser`s in BLC; I have no idea why this is not the case in QLC+. Composite functions like `Chaser` and `Show` delegate the actual rendering to their sub-functions, demuxing the output and fading as necessary.